This is a simple cave scene. This is one of my last work, the idea came from a tutorial. But that was basically just the idea to make a cave.

I will list some renders below here to show the steps done to achieve this image.
Ok the first one is a wireframe, to show you the geometry used. Very simple the main cave is just a box with meshsmooth and then sub object modeled it on different smoothing levels. The water is just a plane, thats bended up for the waterfall.

Here is a small light render pass.
These are all the lights used in the image on normal white material. Theres about 13 omni's in the cave itself and one spot light aiming at the entrance.
Then here is a render with displacement and bump maps set on.
Used this to create the rough detailed cave walls.
And here is another pass with both displace/bump and lights enabled.
And the final render with the coloring enabled to.
I used vertex paint to paint on dark and light spots on the walls and floor below the water surface. Rendered with Mental Ray and final gather on.
Then I saved the image and moved it to Photoshop. I did a few things in Photoshop to give you a small idea on what I: removed some displacement artifacts, added a cloud layer with blending to create even more dark/light contrast, created a screen layer to create a bit of blooming around the center and did some minor color adjustments on some points.
And then here is the final one when done with Photoshop.

Click image for original size

written on January 4, 2007, 9:28 pm
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akça May 10, 2009, 3:39 pm
owwww very good(:
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fupCloumNof Greetings - Simple Question....How much do you care about people?

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on 23 August, 2010
akça owwww very good(:
on 10 May, 2009
Akora Thanks for GREAT tutorial!! Perfekt for my retro looking page to be =)
on 19 March, 2009