- Create a Cone with something like these settings.
Press create and then switch to the modify tab, and change the values where needed (If you have a slow CPU pick a 50% value or even lower of the changed ones, otherwise it might be needed to wait hours later on).
- Then once you've done that select 'Bend' from the Modifier List and set these values.
Note: You can also add other things as Noise, Twist, etc; but thats up to you.
- Now we are gonna create a partical system; goto 'Create' -> 'Geometry' -> 'Standard Primitives' select Particle Systems from the dropdown list, and pick 'Super Spray'
Once you selected it move your cursor to the top viewport and create the 'Super Spray' at point x0 y0 z0, the center of it all (Ofcourse you can place it somewhere else, but this is just a guide not a commandlist :)).
Note: The icon size doesn't matter, just make sure you can find it back.
- Now select the 'Super Spray' (if its not allready) and go to the Modify Tab again. Then change these settings;
- Select: Mesh
- 100% Percentage of Particles
- Use Total: 25
- Speed 0
At particle pick Instanced Geometry, scroll down a bit and look for the Instancing Parameters, click Pick Object and click on the cone you created in one of your viewports.
- Now its simply a way off scrolling your timeline to a specified frame, I used frame 27 wich looked nice in my opinion.
And this is what it showed:
Now you can adjust textures in the material editor (shortcut: m) (if you think its needed) and then render the image (shortcut: f10)
- And here's an example of what I made with it with some extra photoshop work:
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